The Voxel Machine

Game-ready voxel models from a sentence.

Describe an object and get a real voxel model back. Open it in MagicaVoxel, or drop it into Godot, Unity, Unreal, or Blender.

3 free Drafts a day. Add a card to unlock them. We don't charge it.

Sample model · 48 voxels tall

01 · Output

Real voxels, not voxel-looking meshes.

Every model is a grid of cubes, each one a color from a small palette. You can edit it block by block.

  • .voxMagicaVoxel and most voxel editors
  • GLBGodot, Unity, Unreal, Blender
  • NativeOur own format, with the full voxel grid

02 · How it works

One sentence to a model you can use.

  1. 01

    Describe one object

    A barrel, a tree, an anvil. Pick a size from 16 to 64 voxels.

  2. 02

    Pick a concept

    Each Draft draws 4 concepts. The model is built from the one you pick.

  3. 03

    Download it

    Cleanup trims the palette, fills holes, and removes stray bits. Then it's yours.

Want it bigger, or with fewer colors? Rebuild it at another size or color count. That doesn't use a free Draft.

03 · Price

3 free Drafts a day.

Add a card to unlock them. We check it but don't charge it.

04 · API

The same models from your own code.

Test keys are free and return sample models. Live keys use the same free Drafts as the studio.

Send the key as a Bearer token. Then get the files from /v1/generations/{id}/files/{format}.

curl https://thevoxelmachine.com/v1/generations \
  -H "Authorization: Bearer tvm_test_…" \
  -H "Idempotency-Key: $(uuidgen)" \
  -H "Content-Type: application/json" \
  -d '{"input": {"type": "text", "prompt": "a small wooden barrel"},
       "settings": {"voxel_resolution": 32}}'

Make your first model.

Start free